Update 1.2.0 for Hellish Quart has arrived, and here are all the changes and improvements mentioned in the patch notes. The update makes some noteworthy additions like new music tracks, bug fixes, and balance changes that impact the whole cast. Here is the complete list of patch notes for update 1.2.0 for Hellish Quart:
Hellish Quart Update 1.2.0 Patch Notes Additions Added a music theme for Alexander Added optional FPP view for the Arcade Mode Fixes Jacek, Barabasz, Laszlo: fixed a bug where they could still properly guard after getting punched or kicked Rapiers, after not detecting point damage, but detecting edge damage on thrust attack, will check for point damage once again and override if it’s detected Samuel: Fwd + B attack animation no longer aims below the intended guard Father Zera: fixed a bug where (LFF) Fwd, B, X combo was not triggering Fixed a bug where some attacks would not deal damage when you held LG, the opponent who was not a rapierist started his cutting attack, and right after that, you pressed your LG attack Kalkstein: fixed some attacks triggering the wrong guards Isabella: polish pass on Long, High, and Low Guard attack control scheme Isabella: thrust attacks now trigger anti-thrust guards instead of anti-cut Samuel: tweaked the Fwd, Y, and B timings Balance Changes You can no longer switch between high and low guards without letting go of the LG button (it was often causing unintentional, accidental transitions) Keyboard: Push and Grab are now bound to keys as default (you can rebind them in Options to your liking) Marta: She now has a fixed combo attack after punch or a kick Push attack (Right Trigger) is now hitbox detected, instead of basing on distance and angle Push attack can always hit now (if the pusher’s hand actually touches the opponent’s hitobx), even if the opponent’s attack is in active frames Push stun is longer now (but you can cancel it by dodging back) Marta: Animation tweaks of some thrust attacks Binding now disengages during the whole attack, not only the active frames Marta: Some attacks have shorter startup frames Marie, Marta: smoother aiming when thrusting Update 1....