Update 2 has arrived for High On Life, and here’s the complete list of changes and fixes added with this patch. The comedic first-person shooter game with action-adventure and metroidvania elements has been around for days and seems to have received pretty cool reviews from the gaming committee. A new update for the game showed up a while ago, and it brings improvements and fixes alongside content changes. Check out the complete High On Life update 2 patch notes below.

High On Life Update 2 Patch Notes

Fixes and Optimizations

  • General crash and progress blocker fixes, including evil, respawn in Douglas Mission, and Jetpack tutorial.
  • Improved PC performance across various hardware configurations
  • Improved performance across Xbox One and Xbox Series platforms
  • Improved UI text and button readability – Localization fixes for incorrect/missing translations, subtitle timing, and overall readability
  • Fixed combat music playing at inappropriate times and piece getting stuck during Krubis and Douglas missions
  • Fixed Blorto’s menu to display the player’s warp crystal count accurately cod, adding a single-purchase limit to Warp Discs
  • Fixed commercials starting before the previous video completes
  • Fixed subtitles from remaining on screen after leaving the area or concluding conversations
  • Improved recommended default video quality settings detection on PC

Content Updates – High On Life Update 2 Patch Notes

  • General collision passes throughout to help prevent the player from getting stuck while venturing off the golden path on uneven terrain.
  • General looks, lip flaps, and narrative animation polish passed on to NPCs
  • Available audio balancing and spatialization pass across SFX, Music, and Dialogue
  • General combat and balance pass on all Boss and Combat Encounters
  • Balance pass on the Skate Park Warp Base to earn more points per trick
  • Populated Highway Warp Bose to now appear after completing the Game
  • Improved visuals on projectiles for the Sweezy Bullet Rewind Mod
  • Improved visuals on Garmantuous attacks during the final bottle
  • Tuned slide bash to feel less floaty
  • Increased draw distance on environmental assets in Zephyr and Blim City
  • Improved player control over gun and enemy combat chatter within the settings menu
  • TV in the house will now continue to play videos after completing the Game
  • Cleaned up dialogue pacing to feel more natural during various conversation
  • Enemies will despawn otter their death animations fully complete on Xbox One

High On Life is available on PC, Xbox One, and Xbox Series X/S. For more information regarding this update, head out to the game’s official Twitter account.