Hell Let Loose has today (September 14) launched update 16 on Steam, so here’s the full list of changes and fixes with this patch. Today’s update, like a few other game updates today, brings a heap of bug fixes to the tactical first-person shooter. Referred to by the team as the “Optimization Patch”, this patch looks to fix much of the game’s key systems and make it feel that much more rewarding to play. Not to mention, the game should run much smoother no matter which system you’re playing on. With so much to talk about though, we may as well get started. Here’s everything new with Hell Let Loose update 16 (September 14)!
Hell Let Loose Update 16 Patch Notes
Armor
Meta
- During overtime if the Attackers capturing progress reaches 0% the match will now end.
- Critical/Downed players no longer block spawns.
Hell Let Loose Update 16 (September 14): Gameplay/Features
- Reduced the cost to build Repair Stations from 100 to 50
- Reduced Bazooka ammo to 2 rockets
- Improved the reliability of VOIP connection and the ability to reconnect using the reconnect feature
- Holding [F] while bleeding will immediately equip a bandage and begin bandaging
- Improved the reliability of Deploying weapons on objects
Optimization
- Extensive optimization pass on Stalingrad
- Switched from a fixed streaming pool size to being based on a % of available VRAM across all maps
- Continuous optimization pass on a large number of in-game assets (Far too many to list)
- Reduced frame stutter occurring in Kursk and Carentan caused by PhysX
HUD/UI
- Display a vehicle’s component health to the player repairing the vehicle
- Added a profanity filter to server names
- Added a “Streamer Mode” which hides player name, garrison locations and server information from all HUD elements
- FPS is now capped to 60 in the Main Menu to prevent 100% GPU usage
- Separated Commander abilities from Text Chat (Abilities chat will fade after 20 seconds and can be toggled off in settings)
- Certain keybinds are now displayed on the HUD while operating vehicles
- Markers now display a timer on the Tactical Map
- Aligned the HUD compass to the orientation of the Tactical Map
SFX
- Soviet radio chatter swapped out for a soviet style morse code sound effect
- Soviet victory theme added to the Main Menu playlist
- Adjusted ambient audio on SMDM Offensive modes
Hell Let Loose Update 16 (September 14): Animation
- Updated Mosin animations
- Improved Kar98 bolting animation
Visual Improvements
- Enabled Screen Space Reflections
Crashes
- [Fixed] The player may crash when joining a server
Hell Let Loose Update 16 (September 14): Localization
- [Fixed] Many Kursk Warfare sector names are missing localization
- [Fixed] The SMDM sector name “Winter’s Landing” is missing localization
- [Fixed] Multiple instances of text missing localization
Server Administration
- Improved server stability
- [Fixed] Punish and Switch Team Now RCON commands do not work if the player is inside a vehicle
- [Fixed] Sending multiple broadcast messages will cause flashing/starting mid sentence issues
- [Fixed] Missing HUD keybindings in Admin Camera for Zoom In/Out and Camera Speed Adjustment
- [Fixed] A long server message containing no character spaces will not scale properly on the deployment screen
- [Fixed] A server message which has too many spaces at the start of a line will be scaled down to a very small font size
- [Fixed] When aiming with Admin Camera at a friendly occupied vehicle “No Player Target” message is displayed
- [Fixed] When aiming with Admin Camera at an enemy occupied vehicle there is no information about the player or vehicle displayed
- [Fixed] Admin Camera Zoom In/Out functionality is inverted
Hell Let Loose Update 16 (September 14): Bug Fixes
Stalingrad
- Improvements to multiple asset LoDs
- [Fixed] Flickering issue present when FX Quality is set to High or Epic and Anti-Aliasing Method is set to FXAA or Disabled
- [Fixed] Multiple instances of floating and misaligned assets
- [Fixed] Multiple assets with incorrect player collision
- [Fixed] Player can get stuck in corner behind chimney
- [Fixed] Players are able to enter certain closed house assets
- [Fixed] Some terrain can be seen to change shape when the player enters ADS
- [Fixed] The Defender’s top Forward Garrison is placed inside a destroyed wall
- [Fixed] Multiple assets with incorrect player and bullet collision
- [Fixed] Placeholder texture present on a specific jar asset
- [Fixed] Multiple misaligned assets
- [Fixed] Smoke plume VFX in the distance will appear in front of certain Fire VFX
- [Fixed] Player footsteps can’t be heard inside the 2 storey yellow house
- [Fixed] Players may fail to deploy when deploying on Russian Mid HQ #3 on Stalingrad Offensive Ger
- [Fixed] Players spawning in Middle HQ on the Soviet side may spawn ~1m in the air
Kursk
- [Fixed] Placeholder textures present on the windows of a green house asset near the German Mid HQ
- [Fixed] Misaligned texture on a terrain asset
- [Fixed] Misaligned texture in sector G3
- [Fixed] The German team’s left Forward Garrison is completely underground
St Marie Du Mont
- Improvements to multiple asset LoDs
- [Fixed] A specific house asset with LOD issues
- [Fixed] Invisible collision present above the Radio Tower structure
- [Fixed] Multiple instances of floating and misaligned assets
- [Fixed] Odd ray of sunbeam visible in the sky
- [Fixed] Defenders are unable to access the entirety of the first initial HQ strongpoints
- [Fixed] Defenders can push until they reach attackers’ HQ if the first point is not captured
- [Fixed] Players can access the roof of specific buildings
- [Fixed] Vehicles have collision issues with multiple assets
- [Fixed] Bushes throughout the map have a very dark LoD
- [Fixed] There is a mud bank which has a bullet collision volume which is too tall
Hill 400
- [Fixed] Rocks don’t trigger footstep or bullet impact VFX and SFX
- [Fixed] US Transport truck is present on the Mid HQ before capturing the first point, when Top/Bot is the starting HQ
- [Fixed] Vehicles have collision issues with multiple assets
Omaha Beach
- [Fixed] Invisible collision present after jumping over a wall
- [Fixed] Various assets are found floating above ground in Omaha
- [Fixed] Both the German and US teams Top and Bottom vehicle roster spawns are swapped around
- [Fixed] There is a table inside a building with the Garrison/Outpost shine effect applied to it
Carentan
SME
- [Fixed] The player doesn’t have collision with a specific tree asset
Known Key Issues
We have identified the following issues and have already applied a fix in the next update:
- Sniper scope reticles can become misaligned with the scope during certain animations
- The player hand animation is misaligned whilst adjusting the artillery angle
- The US Spotter equipped with the “Assault Vest” is identical to the US Support “Assault Vest”
Hell Let Loose and update 16 (September 14) are available exclusively on PC through Steam, with a release on modern consoles currently set for this year. For more information regarding this update, check out the official Google document (strange I know).