The Winter Update will arrive for Halo Infinite, and here’s the full list of changes and fixes added with this patch. The first-person shooter game was released in 2021 and received pretty cool feedback from the players. Besides, the developer company 343 Industries supports game with regular updates. For instance, a new patch called Winter Update will be released a couple of days later, and a while ago, patch notes were detailed. Here’s everything with the new Halo Infinite Winter Update.
Halo Infinite Winter Update Patch Notes
Balance Adjustments
For the Winter Update, we wanted to go after weapon tuning updates that would address prevalent themes in community feedback. These adjustments are small yet impactful and focus primarily on weapons.
Plasma Pistol
Sandbox Team Dev Note: Many players reported that the Plasma Pistol was underperforming against Spartans, especially when using its overcharged shot. To help the overcharged shot track as expected at the mid-to-close range, we’ve updated its values slightly in the Winter Update. We also noticed the base shot was not seeing much use, so we’ve increased the damage of the base shot to make it a more viable option for players.
Tuning Details:
- Increased base shot damage from 20 to 28
- Increased charge shot angular velocity from 20 to 35 degrees per second
- Increased charged shot guided angular velocity at rest from 50 to 70 degrees per second
Pulse Carbine
Sandbox Team Dev Note: Even as players have gotten more proficient with the Pulse Carbine, it has not been as successful in the short-to-mid range as we would like. To help with this, we’ve updated the tracking to help it out in a shorter range. To help balance out its power, though, we’ll be reducing its tracking at a longer range. These changes should help player land shots more consistently in short to mid-range while slightly reducing the effectiveness at longer ranges.
- Increased guided angular velocity at rest from 25 to 35 degrees per second
- Decreased angular velocity from 50 to 30 degrees per second
- Increased targeted leading fraction from 0.35 to 1
- Increased guided projectile error radius from 0.2 to 0.22 degrees
VK78 Commando
Sandbox Team Dev Note: One of the most common pieces of feedback we’ve seen is that aiming with the VK78 Commando felt loose, especially at a shorter range. To help increase its effectiveness up close, we’ve slightly increased the bullet magnetism and slightly reduced the high minimum error. We’ve seen this help players finish off targets at closer range during internal playtests, so we’re eager to see how this plays out in the wild.
- Increased Headshot Prioritization Angle from 0 to 0.1 degrees
- Increased Bullet Magnetism Angle from 1.25 to 1.3 degrees
- Increased Aim Assist Angle from 5 to 6.25 degrees
- Decreased minimum error angle max from 0.8 to 0.6 degrees
BR75
Sandbox Team Dev Note: We want the BR75 to remain the versatile weapon we know and love, but also have noticed it has been performing a bit too well – making it not feel as rewarding as it should. In the Winter Update, we wanted to raise the skill ceiling on landing the final kill shot as well as reduce its effectiveness at range from the hip. These changes should help make kills with the BR75 feel even more rewarding.
- Headshot Prioritization Angle reduced from 0.25 to 0.2 degrees
- Bullet Magnetism Angle reduced from 2.4 to 2.2 degrees
- Bullet Magnetism Range reduced from 20wus to 18wus
- Bullet Magnetism Falloff Range reduced from 12wus to 10wus
Frag Grenade
Sandbox Team Dev Note: The Frag Grenade has received feedback that it’s a bit too effective and that throwing one just before dying results in easier trades than intended. In order to help address these issues, we have increased the detonation time slightly. This will give players a little bit more time to react to a grenade that has landed near them. It will also reward players for better-placed grenades.
- Increased detonation timer by 0.2 seconds
Snap Slide
Sandbox Team Dev Note: Movement is always tricky to balance. We want to allow players to express their movement skill in matches, but we also don’t want that movement tech to completely break maps or create unpredictable gameplay flow. For example, “Curb sliding,” and its current uses have been fun to watch and hasn’t been interrupting gameplay flow too much. On the other hand, “snap sliding” allows players to make jumps that could truly break the game flow.
- Fixed a physics bug that allowed “snap sliding”
Disruptor
Sandbox Team Dev Note: The Disruptor has started to see more use as we’ve gotten further into Halo Infinite’s lifespan, but it still isn’t doing as well as we’d hoped. To help with this, we’re updating the ammo count to help players close out kills a little more easily. We’ve also spotted reports of the DoT effect being inconsistent and will be working to get an improvement out in a future update.
- Increased magazine ammo count from 10 to 12
Halo Infinite is available on PC, Xbox One, and Xbox Series X|S. Besides, the Winter Update will be released on November 8. For more on this latest Halo Infinite update, visit the official support page here.